<p><strong>XGC_Notify</strong></p>
<blockquote>
<p>A clean, modern notification system for FiveM built by XGC Development. Drops straight in as a standalone resource or as a replacement for your framework's default notifications — no configuration required.</p>
<p>Displays slide-in notification cards in the top-right corner with type-based colour coding, a live progress timer, and auto-dismiss. Players can also click any card to dismiss it early.</p>
<p><strong>Highlights:</strong> Success / Error / Info / Warning types · Client-side exports for any resource · Server-side net events for server-triggered notifications · Legacy shorthand events for easy integration · Custom title, message, duration and icon per notification · Zero dependencies — works with ESX, QBCore, QBox or standalone</p>
<p><em>[qbox] [QBCORE] [ESX] [standalone]</em></p>
</blockquote>
XGC Notify
ESX
QBCore
QBOX
Standalone
<h1>📦 XGC_UnpackItems | Advanced Item Unpacking System</h1>
<p><strong>Turn ordinary inventory items into interactive, functional containers!</strong></p>
<p>Bring a new level of realism and immersion to your FiveM roleplay server with <strong>XGC_UnpackItems</strong>, a configurable item unpacking system designed for servers using <strong>ox_inventory</strong>.</p>
<p>Allow players to unpack boxes, cases, packages, and other container items directly from their inventory, turning them into individual usable items.</p>
<p>Whether it's opening a loaf of bread into slices, unpacking a case of drinks into individual bottles, or distributing supplies from a box, XGC_UnpackItems makes everyday inventory interactions more realistic.</p>
<h2>✨ Key Features</h2>
<p><strong>📦 Configurable Container System</strong></p>
<p>Create your own unpackable items using a straightforward configuration file. Choose which inventory item acts as the container and what items players receive when opening it.</p>
<p><strong>🍞 Multiple Unpacking Possibilities</strong></p>
<p>Build immersive inventory interactions such as:</p>
<ul>
<li>Bread Loaf → Bread Slices</li>
<li>Drink Case → Individual Bottles</li>
<li>Supply Box → Multiple Supplies</li>
<li>Food Package → Individual Food Items</li>
<li>Custom Containers → Your Choice of Items</li>
</ul>
<p><strong>🎒 ox_inventory Integration</strong></p>
<p>Designed to work with ox_inventory, allowing players to interact with configured containers directly through their inventory.</p>
<p><strong>⚙️ Customizable Item Rewards</strong></p>
<p>Configure the items and quantities provided by each container to fit your server's economy and roleplay needs.</p>
<p><strong>🏙️ Enhanced Roleplay Experience</strong></p>
<p>Perfect for restaurants, grocery stores, convenience stores, delivery businesses, warehouses, and everyday civilian roleplay.</p>
<p><strong>🛠️ Expandable Configuration</strong></p>
<p>Add new containers and unpacking recipes without needing to create an entirely new script for each item.</p>
<h2>📋 Example Configuration</h2>
<p><em>Illustrative example — actual configuration syntax may differ.</em></p>
<pre><code>Config.UnpackItems = {
['bread_loaf'] = {
items = {
{ name = 'bread_slice', count = 5 }
}
},
['drink_case'] = {
items = {
{ name = 'drink_bottle', count = 12 }
}
}
}
</code></pre>
<h2>🔧 Requirements</h2>
<ul>
<li>FiveM Server</li>
<li>ox_inventory</li>
<li>Additional framework or library requirements depend on the release version.</li>
</ul>
<h2>🎯 Perfect For</h2>
<ul>
<li>Serious Economy RP Servers</li>
<li>Restaurant & Food Systems</li>
<li>Convenience Stores</li>
<li>Grocery & Delivery Jobs</li>
<li>Warehouse & Supply Systems</li>
<li>Custom Item Packaging</li>
</ul>
<h2>💬 Support & Development</h2>
<p><strong>Developer:</strong> XGC Development</p>
<p><strong>Discord:</strong></p>
<p><strong>Store:</strong></p>
<hr />
<h3>XGC DEVELOPMENT</h3>
<p><strong>Built for immersion. Designed for roleplay.</strong></p>
<p>Make your server's inventory feel more interactive with <strong>XGC_UnpackItems</strong>. [Qbox]</p>